Final Fantasy XIV Guide: Detailed Introduction To Various Skills Of Warrior


Final Fantasy XIV is a game with many characters for players to choose from. Warrior is the one with the highest output damage among the three protection professions. Novice players who are new to this game may not know much about Warrior, ffxiv4gil.com brings you a detailed introduction to Warrior's various skills.

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➤ 3.0 Newly Added Skills In Warrior:


1. Level 52: Deliverance


10 seconds of CD, increase the damage by 5%, the use of specific skills will stack the number of layers, each layer increased by 2% crit, after 5 layers into a state of out of control. The number of layers will switch to the number of layers of anger when changing form.

2. Level 54: Fell Cleave


The GCD skill can be used only when it is out of control. It consumes all 5 levels of indulgence and has a power of 500. The strongest single-shot skill, the skill that has the greatest impact on soldiers' DPS, more than one-third of the damage comes from usually combat/stake DPS.

3. Level 56: Raw Intuition


One minute CD. Using blood back in tank form, the power of 1200, will be a violent bonus, can be crit, the strongest healing skills, extremely short CD and high damage and can be added, so that soldiers can return to their own blood in a short time;

4. Level 58: Equilibrium


One minute CD. Using blood back in tank form, the power of 1200, will be violently increased, can be crit, the strongest healing skills, extremely short CD and high damage and can be added, so that soldiers can return blood on their own in a short time;

In the DPS mode, using the recovery TP200 points, plus the 5-layer ability to not consume TP settings, the warrior is the most occupation without TP problems at present.

5. Level 60: Decimate


The GCD skill can be used only when it is out of control. It consumes all 5 levels of indulgence and has a power of 280. Strongest AOE skills.

Existing skill changes: The tank form comes with a 5% hit bonus. At the same time, each layer of anger no longer increases the crit.



➤ Shared Skills


Required Skills:

1. Provocation (Paladin 22): 


Unlike Warcraft, provocation in FF14 will not exchange hatred value, nor will it increase your hatred. Its role is to put you at the current target of hatred +1. As a tank, do not use it randomly.

2. Healing (Paladin 10):


Increase the amount of healing you receive by 20%, 2 minutes of CD, lasting 20 seconds. This skill is equivalent to opening a tank form. Since Warrior 3.0 wants to stay in the DPS form most of the time, the use of this skill becomes more important.

3. Energize (Pugilist 12):


Increase the critical strike rate by 10%, 1 minute CD, lasting 15 seconds. As the critical strike is strengthened, the gain from energy also increased. It also has a considerable strengthening of self-healing, plus the same 1 minute CD. It can also be used as a defensive skill with balance when the rage cooling.

➤ Optional Skills:


1. Flash (Paladin Level 8):


The only use of Warrior MP is usually very useful. It can also be used when attacked by the sequelae of violent sequelae, and it does not require a target, which can cause hatred before the target model appears. But at the same time, some places are completely useless, such as A1S / A3S.

2. Alertness (Paladin 10):


This skill is not necessary because the FF14 hit tank skills will not be critical hits, and the biggest use at present is not to defend but to fight an additional Storm's Path. You can also prevent crit by standing or slowly backing when pulling the mobs, so it is not necessary.

3. Mantra (Monk Level 42):


Increase the healing amount of yourself and surrounding allies by 5%, 2 minutes of CD, lasting 15 seconds, the effect is not strong, the cooling time is not long.

4.  Second Wind (Pugilist Level 8):


Heals instantly, power 450, 2 minutes CD, weakens the balance of the version, and can also be increased by rage and crit, but the recovery amount is still slightly smaller.

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